Monday 2 December 2013

Planning and Concepting

As a wannabe game artist, making sure I get all my work done and to the best standard is a struggle. Time management and keeping on top of everything can be very challenging and I'm often one to accidentally fall behind. Yet two things that make life a lot easier is planning out schedules and jotting down ideas before jumping to the end result.

Mood boards can be a great way to gather information and ideas for projects. Seeing things that have already been created under the same theme and using already existing and working creations to ensure yours will work realistically to can be a great help. Even finding images off topic that you find inspiring and would like to use in your work could make it unique. A good website to quickly gather images is flickr. It allows you to organised them into folders and you can quickly scroll through your collection to gain the inspiration you need. By organizing your images you can also group them by colour.

Sketches and initial concepts are invaluable. Not only do they give you ideas for final outcomes but also others can look at them and see your thought processes. Silhouettes are essential in the first part of design. Just by gaining the initial shape and feel of a character, object or vehicle you will be able to tell if it will be successful. It also then allows you to add in more detail to them and find the best design for it.

Once you have the basic outline and specific design you then should start adding values and lighting. Theses are usually the core shadow, cast shadow, main light and bounce light.Its only once you have these values worked out that you can then begin to think about colour as if your values are incorrect the colour won't layer well over it. Also consider the texture and feel of different elements so they are represented correctly.
Then you can begin to finalize your design and add in the details.


If you jump straight to adding in detail different elements will be different qualities and may not work to the correct lighting you decided for the scene. But its an easy thing to do but can ruin your final outcome. So by using references, silhouttes, further design and sketches, and ensuring your overall values are correct in your final outcome will keep the standard of your work high.
My final concept for my air sea and land vehicle after following these steps.

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